Notes From Tapestry 2013
Yesterday I had the immense pleasure of joining about 100 other designers, programmers, educators, data scientists, journalists and storytellers in a day-long conference "designed to advance interactive online storytelling with data."
Below is a list of links to many of the presentation examples followed by notes on the presentations. You might like the way it's presented on github better - my blog isn't ideal for this kind of content.
If you'd like to make any contributions or corrections, please leave a comment, tweet me @nonrecursive, or submit a pull request :)
Resources
- 13 point, the studio of Jonathan corum, an information designer and science graphics editor at The New York Times.
- Long jump olympic shadow video
- nolan reimold strike zone pitches video (I can't find this one)
- Flea power - how flees jump
- 512 paths to the white house
- where 50k guns in chicago came from
- A Chicago Divided by Killings A New York Times analysis of homicides and census data in Chicago compared areas near murders to those that were not. Residents living near homicides in the last 12 years were much more likely to be black, earn less money and lack a college degree.
- The Guantanamo Docket: A History of the Detainee Population
- Methadone and the Politics of Pain
- Glamour Beasts: The dark side of elephant captivity
- Interactive: The tragic family tree of Thonglaw one of the interactive storytelling pieces associated with Glamour Beasts above
- Driving Shifts Into Reverse unconventional mapping of time as a function of the x and y axes
- Driving Safety, in Fits and Starts same ideas as above
- Snow Fall: The Avalanche at Tunnel Creek WOW
- The Invention of Hugo Cabret the book that inspired "Snow Fall"
- "twenty eleven" no longer sure what this refers to
- "with olga" not sure what this refers to either
- Chris Ware comic artist
- Stephen Few leading thinker in data viz
- Monstrous Costs, Nigel Holmes controversial (?) chart
- US job loss bar chart, bush administration vs. obama administration clever to make the bars point downward - association downward with worse
- the jobless rate for people like you
- the grimace project - combine facial expressions
- The Influencing Machine recommended (?) by Scott McCloud
- www.thersa.org
- The Infinite Canvas
- His Face All Red
- Bongcheon-Dong Ghost Creepy-ass Korean horror comic
- Bloom Like an Artist
- Weathercraft: A Frank Comic
Keynote by Jonathan Corum
- When we tell stories we adjust them based on audience - can't do that with a graphic
- Have an audience
- He partitions his audience into reader viewer listener user
- Focus on the people rather than the mechanism/content delivery vehicle
- A colleague think s of designing for bart simpsons vs lisa simpsons
- quick overview (Bart) vs ability to deep dive (Lisa)
- three types of people (science graphics)
- high school science student
- busy commuter - how to keep them interested instead of going to their phone, playing a game
- his grandmother - does it pull together as a cohesive visual whole?
-
whole goal is to design for someone else
- tensions
- oversimplification vs. overwhelming detail
- explanation vs. decoration
- storytelling vs interactivity - narrative vs exploration
- don't be your own audience
- tensions
-
show ideas + evidence
- understand, translate, display, explain
- find the central idea. find one idea to use as the basis for your graphic
-
respect the reader - help them through the story
- allow for multiple entry points - compartmentalized graphical sections
- interactive tools to allow reader to pace themselves through
- use disparate scales to give context. Example, mixing longjump distances with free-throw line
-
add meaningful annotations
- close proximity between graphics and labels
- don't make people go back and forth between graphics and labels
- another way to provide context
- example: annotate each step in a sequence. flea jumping
-
show change
- motion
- show large scale, small scale what's happening each step
- change in form is another kind of change
-
reduce complexity and opportunities for confusion
- adding interface can be adding complexity
-
reduce tedium
- interact with data, not the interface
- strip out tedious activities - usability
-
visualization is not explanation
- dont let technology drive
- add enough information beyond your visualization to explain a pattern in data
- or structure your visualization to reveal and explain patterns
-
reveal patterns
- layer multiple data sets
-
respect the data
- show what's unique about it
if your visualization can apply to something completely different, you might not be telling the unique story. detainees vs cups of tea
-
edit - throw things away.
- throw as much away as possible but actually tell a story
- If you're spending most of your time editing you know you're on the right track
apply common sense vigorously
Showing is Not Explaining, Pat Hanrahan
- trying to explain Euclid's algorithm for Greatest Common Divisor
- algorithm animation / explanation
- problems with animation
- motion is fleeting and transient
- cannot simultaneously attend to multiple animations
- ... more
- Pat showed the animation of the algorithm, but it didn't really explain how the algorim worked
I had trouble thinking of what to note for this one, would greatly appreciate contributions here.
Choosing the Right Visual Story, Cheryl Phillips
Side note: This seemed mostly aimed at journalists.
- What's the story?
- data without a theme is just a bunch of data - not a story
- who what when where why how - oldies but goodies
- interview your data. think of it as the man on the street. keep asking it questions
- avoid "notebook dump"
- don't put every last detail in the story
- use the nutgraf (theme) to help define a strong visualization
- data is more than numbers -- what little stories make up the larger whole which can be visualized?
- example: methadone the politics of pain
- example: family tree of songlaw
29, Nigel Holmes
My sparse notes here don't really do the talk justice, probably because I was enthralled with the presentation. Especially Nigel attempting the long jump - I doubt any of us will forget seeing that!
- 29 is not interesting in itself, but interesting in context
- you understand something when you see it next to something you already something understand
- context is the key to understanding
The Art of Honest Theft: Evolution of a connected scatterplot, Hannah Fairfield
- How graphics influence each other
- if you move away from plotting time against the horizontal you can reveal interesting trends
See Driving Shifts Into Reverse and Driving Safety, in Fits and Starts
-
what's next?
- one technique: associate ancillary content (animations) with scroll
so that extra information shows up in a way that it's tied to what the reader is reading at that moment (this idea shows up a lot during the conf) * focusing on immersive content * it's important to carve out time, even just 10%, to play
The Why Axis, Bryan Connor
- nick felt (?) was inspiration
- is a critic on the why axis, but doesn't mean that in a negative way
- "the finished piece frequently acts as a seductive screen that distracts us from the higher level of investigation"
- move past being psychics into being an investigator: as a critic, move from guessing to asking
- once you know the objective of the visualization you're able to judge whether it succeeded or failed
- designers: provide retros. be accessible to critics
Visual storytelling in the Age of Data, Robert Kosara
- academics don't get the idea of presenting data, communicating data. it's just an afterthought
- argues that stylizing charts is quite useful. helps to tell the
story. emotional impact?
- example: monstrous data by Nigel Holmes
-
there's a danger to telling stories
- can lead you down the wrong path
example: driving an electric car in the parking lot until the battery runs down
story telling potential of charts
Story Depth | Tells a Story |
---|---|
Facts | Narrative |
Information Scent | Focus |
Audience | Author |
- storytelling affordances (I love the idea of storytelling affordances)
- the form which lends itself to storytelling
- what are they?
- reading direction, left to right
- in the famous napoleon chart, the area gets thinner
- follow along a line, like following a journey on a map uses the driving safety in fits and starts article as example
- animations
- direction - the bush admin vs. obama admin us job loss bar chart effective way of walking you through developments
- narrative ties facts together
- provides causality
- walks you through a story
- facts - story depth
- focus - tells a story
- kind of the natural enemy of more data
- you must be selective in presenting data for it to be a story
- information scent - story depth
- hints used to guide people, indicate that there's more data. example: the jobless rate for people like you
- present a lot of information, but focus only on one bit. provide other data in a less visually prominent manner
- author - tells a story
- audience - story depth
- "we're at the cusp of something amazing and powerful that goes way beyond what's out there right now"
comics and visual communication, scott mccloud
- in a 10" cube box of air is information
- wifi, cell, radio
- until there's something to decode that air, it really is just empty
- we both receive meaning and create it on the fly
- the artist gives a hint of life, and the audience will meet them half way
- cartoonists
- simplification creating a kind of human calligraphy
- write with pictures
- human calligraphy takes many forms
- body language
- facial expressions
- there are six primary emotional expressions
- anger
- disgust
- happiness
- surprise
- sadness
- fear
- the six primary combine
- anger + happiness = cruelty
- you can paint on the face the variety of emotions
- the grimace project
- apparently useful for kids on the autism spectrum
- secret ingredient of the look of love is sadness
- all pictures are words
- all pictures speak
- all pictures have something to say
- something happens in lower grades - teach kids to write and to draw
- at a certain point we teach kids words can be used for
- lists
- poems
- express themselves
- at a certain point we teach kids words can be used for
- but pictures - we try not to be too specific
- this overlooks the fact that pictures have a multiplicity of uses
- can transmit messages, emotions
- as a result we have a society that divorces pictures from... specificity?
- we have downstream pictures - advertising
- don't have as much going upstream
- comics are a way to send messages upstream - can go out to a mass audience but retain their subjectivity
- will eisner believed comics can teach
- the influencing machine
- tone is important
- readiness.gov spawned great parodies
- now people are empowered to combine words and pictures anyway they want to
- example: historical event facebook pages
- we need to be vigilant of cognitive load time
- the speed at which individual parts load is the speed at which we can convey complex info
- the rsanimate series, www.thersa.org
- synchronization of data/visuals with content
- "i'm not going to even allow you to think about anything other than what I'm talking about right now"
- order of presentation matters
- "if I don't need to think it, I don't need to see it"
- "the quicker the parts the richer the whole" cognitive load
- "form and content must never apologize for each other"
- the grammar of comics is putting one picture after another
- creating a flow of time between images
- as we move through space we move through time
- any two images, we'll find a story, we'll find a narrative
- cartoonists are finding the poetry in the gaps between frames
- as storytellers, you want your audience to lose themselves in the story
- all narrative art forms are based on extremely simple principles
- in comics: space = time
- "each successive technology would appropriate the previous technology as its content"
- grumpy old man rant about form factor
- we see the world as rectangles in landscape mode
- what possibilities open up when you consider the monitor to be a window?
- lots of cool examples of comics taking advantage of the
possibilities inherent in browsers
- responsive web design
- separating content from presentation
- a noble impulse
- but at the same time there are art forms which are fixed. comics is one of them
- the form matters!
- in comics, the spatial relationship is part of the artistic intent
- when you have violent shifts in the landscape, the only thing you can do is hold on to basic principles
- in comics, people losing themselves in the story
Many thanks to the hosts for putting together a great conference. I'm looking forward to next year's!